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Dialogue is very well written in text boxes and in in-games chatter.
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With the exception of some characters dialogue is kept to its essentials avoiding long walls of text, and battles go pretty fast making sure the players gets to see most stories finished in around 30 minutes. In between battles the characters will engage in text-based conversation, with an occasional piece of gorgeous artwork thrown into the mix to emphasise certain plot events.
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Tough the only flaw in the story and arcade mode is the actual Skullgirls being a fighting game boss with some unfair moves and can get pretty annoying to kill, but even then it doesn’t get as bad as it could have been all things considered. When going trough the story mode with a character the player will fight several different characters mostly leading up a fight with the Skullgirls. Players pick one character to follow and see the narrative unfold. Every character is out for either the Skullgirl or the Skullheart for one reasons or another, crossing paths with other characters stories and seeing them to the end is fun and engaging. Skullgirls’s story is about an object that grants any girls wish she desires and in return it changes the user into a Skullgirl which will then be tasked to destroy the world. While fighting games aren’t known for their story Skullgirls manages to deliver a great story experience with interesting characters, dialogue, art, and fairly deep lore. Legends tell of an artifact that can grant a woman’s wish… And to top it all off the game itself plays great and has some amazingly creative mechanics.
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Not only does it ooze style and looks beautiful, it’s an amazing homage to fighting games and the fighting games community that any member of this community will be sure to smile and laugh at. Skullgirls is a 2-D fighter that is beautifully and expertly hand drawn.
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